Release of DXVK 1.10.2, an implementation of Direct3D 9/10/11 on top of the Vulkan API

The release of DXVK 1.10.2 is available, providing an implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, operating through call translation to the Vulkan API. To use DXVK, drivers supporting Vulkan API 1.1 are required, such as Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0, and AMDVLK. DXVK can be utilized for running 3D applications and games on Linux using Wine, serving as a higher-performance alternative to the built-in Wine implementations of Direct3D 9/10/11 that run on top of OpenGL.

Key Changes:

  • Support for non-seamless cubic textures (without edge handling between samples) has been added for Direct3D 9, implemented through the use of the Vulkan extension VK_EXT_non_seamless_cube_map.
  • Shader caching on disk has been established when using NVIDIA Vulkan drivers.
  • Fixed bugs that caused improper saving and utilization of the state cache file.
  • Issues with building using GCC 12.1 have been resolved.
  • The cleanup code in the D3D11 implementation for unordered resource access from multiple threads (UAV, Unordered Access View) has been optimized, improving the efficiency of image compression in the drivers.
  • The performance of SPIR-V shader code compression in memory has been optimized.
  • Problems in the following games have been fixed: Beyond Good and Evil, Day Z, Dead Space, Dirt Rally, Godfather, Limbo, Majesty 2, Myst V, Onechanbara Z2: Chaos, Planetary Annihilation: TITANS, Plants vs. Zombies Garden Warfare 2, Return of Reckoning, Scrapland Remastered, Small Radios Big Televisions, Sonic Adventure 2, SpellForce Platinum Edition, Supreme Commander, Star Wars: The Force Unleashed II, and Star Wars: The Old Republic.

Source: opennet.ru

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