Release of DXVK 1.6.1, implementation of Direct3D 9/10/11 over Vulkan API

Created layer release DXVK 1.6.1, providing implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, working through call translation to the Vulkan API. To use DXVK requires the presence of drivers supporting Vulkan API 1.1, such as AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 and AMDVLK.
DXVK can be used to run 3D applications and games on Linux using Wine, serving as a higher-performance alternative to the built-in Wine implementation of Direct3D 11, which operates over OpenGL.

Key Changes:

  • Added the ability to escape setting values using quotes, for example d3d9.customDeviceDesc = "ATi Rage 128";
  • Added the dxgi.tearFree option for explicitly enabling tear-free protection when Vsync is turned off;
  • Implemented the DXGI functionality required for some SpecialK mods;
  • Fixed a number of errors that led to rendering issues or crashes when using Direct3D 9;
  • Resolved Vulkan support check errors on systems with NVIDIA graphics cards;
  • Fixed an issue in the setup script that did not work with Wine 5.6;
  • Resolved rendering issues and crashes occurring in the games Blue Reflection, Battlefield 2, Crysis, Half-Life Alyx, L.A. Noire, Prince of Persia, Yooka-Laylee, and Impossible Lair;
  • Improved the gaming performance of Heavy Rain on NVIDIA GPUs.

Source: opennet.ru

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