Release DXVK 1.7.2, implementation of Direct3D 9/10/11 over the Vulkan API

Created layer release DXVK 1.7.2, providing implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, working through call translation to the Vulkan API. To use DXVK requires the presence of drivers supporting Vulkan API 1.1, such as Mesa RADV 19.2, NVIDIA 415.22, Intel ANV 19.0, and AMDVLK.
DXVK can be used to run 3D applications and games on Linux via Wine, serving as a higher-performance alternative to the built-in Wine implementations of Direct3D 9/10/11 that operate on top of OpenGL.

Key Changes:

  • Fixed a significant regression in the D3D9 implementation that caused crashes in many games.
  • Eliminated crashes when using D3D9 with the AMDVLK Vulkan driver.
  • Added a workaround for stack overflow issues in some 32-bit games using D3D9.
  • Introduced a workaround for rendering issues in Unity Engine games running on systems with AMD drivers.
  • Established Unicode support on Windows startup.
  • Added the DXVK_LOG_PATH=none setting to disable log file creation (logs will still be output to stderr).
  • Resolved issues in games

    Baldur Gate 3, Final Fantasy XIV, Just Cause 3, Marvel Avengers,
    Need for Speed Heat, PGA TOUR 2K21, and Trails in the Sky SC.

Source: opennet.ru

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