Release of DXVK 2.1, an implementation of Direct3D 9/10/11 over the Vulkan API

DXVK 2.1 has been released, providing an implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, functioning through call translation to the Vulkan API. To use DXVK, drivers supporting Vulkan API 1.3 are required, such as Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0, and AMDVLK. DXVK can be used to run 3D applications and games on Linux via Wine, acting as a higher-performance alternative to the built-in Wine implementations of Direct3D 9/10/11 running on top of OpenGL.

Key Changes:

  • On systems supporting the HDR10 color space, HDR activation is possible by setting the environment variable DXVK_HDR=1 or specifying the dxgi.enableHDR = True parameter in the configuration file. Once HDR is activated, games can recognize and use the HDR10 color space when the vkd3d-proton package version 2.8 or newer is present. Major desktop environments in Linux do not yet support HDR, but HDR support is available in the composite Gamescope, which can be enabled using the ‘—hdr-enabled’ option (currently only works on AMD GPU systems using a Linux kernel with josh-hdr-colorimetry patches). server Shader compilation has been improved. To reduce stutters, the use of pipeline libraries has been extended to pipelines with tessellation and geometry shaders, and additional capabilities of the Vulkan extension VK_EXT_extended_dynamic_state3 are utilized when using MSAA.
  • For older games that support Multi-Sample Anti-Aliasing (MSAA), settings d3d9.forceSampleRateShading and d3d11.forceSampleRateShading have been added, enabling Sample Rate Shading mode for all shaders, which can enhance image quality in games.
  • A GLFW backend has been added to the Linux builds, which can be used as an alternative to the SDL2 backend.
  • The command transfer logic for D3D11 has been improved to bring DXVK's behavior closer to native D3D11 drivers, achieving more predictable performance.
  • Ashes of the Singularity.
  • Issues manifesting in games have been addressed:
    • Battlefield: Bad Company 2.
    • Gujian 3.
    • Resident Evil 4 HD.
    • Saints Row: The Third.
    • Sekiro.
    • Sonic Frontiers.
    • Supreme Commander: Forged Alliance.
    • DXVK 2.1 has been released, providing an implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, functioning through call translation to the Vulkan API.

Source: opennet.ru

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