experimental release of the open implementation of Win32 API — . Since the release of version 50 error reports have been closed and 343 changes have been made.
The most significant changes:
- Implemented detection of HTTP proxy configuration URLs based on data provided via DHCP;
- Support added in D3DX9 (added calls to d3dx_effect_ApplyParameterBlock(), d3dx_effect_BeginParameterBlock(), d3dx_effect_EndParameterBlock(), and d3dx_effect_DeleteParameterBlock());
- Continued work on building the default DLL with the built-in msvcrt library (provided by the Wine project, not the DLL from Windows) in PE (Portable Executable) format;
- Closed error reports related to the functionality of the games and applications LegoLand, Need For Speed: Shift, Super Mario Brothers X, Ccleaner, Xin Shendiao Xialv, Family Tree Maker 2012, lsTasks, Toad for MySQL Freeware 7.x, Gothic 2, Splinter Cell, Crysis 1, Nextiva, Everquest Classic, Archicad 22.
In addition, Valve new release of the project , which is based on the developments of the Wine project and aims to enable the launch of gaming applications created for Windows on Linux, available in the Steam catalog. The project's developments under the BSD license. Proton allows you to run Windows-only game applications directly in the Linux Steam client. The package includes an implementation of DirectX 9 (based on ), DirectX 10/11 (based on ) and DirectX 12 (based on ), which operates through translating DirectX calls into the Vulkan API, provides enhanced support for game controllers, and allows full-screen mode usage regardless of supported screen resolutions in games.
In the new version of Proton, a regression introduced in release 4.11-8 that caused reduced performance in 32-bit games running with DXVK and D9VK layers has been fixed. The issue with displaying incorrect memory sizes for some GPUs has been resolved. Fixed the crash when launching the game Crazy Machines 3. Restored feedback support from steering wheel game controllers.
Source: opennet.ru
