experimental release of the open implementation of WinAPI — . Since the release of version 48 bug reports were closed and 337 changes were made.
The most significant changes:
- The NTDLL library has been converted to PE format;
- WebSocket API support added;
- Support has been improved for ;
- Vulkan API specification updated;
- Bug reports related to the operation of games and applications have been closed:
Grand Theft Auto 3, Adobe Photoshop 7, Windows Media Player 9, Wing Commander 4, Adobe Shockwave Player 11.x, Notepad2, GOTHIC 2 GOLD, Battle.net, Autodesk Fusion 360, Between, League of Legends, Dirt Rally 2.0, PS4 Remote Play 2.x, CompressonatorGUI 3.1, rFactor2, X2: The Threat, SierraChart v2068, Ashes of the Singularity: Escalation, S-Gear 2, Riot Vanguard, StarCitizen, Divinity: Original Sin 2, Need For Speed Hot Pursuit 2, Melodyne 5, TheHunter: Call of the Wild, Generation Zero: FNIX Rising, Age of Wonders: Planetfall.
Supplement: Following project release , which forms extended Wine builds including incomplete or risky patches that are not ready for the main Wine branch. Compared to Wine, Wine Staging offers 665 additional patches (the last release had 702, and the one before that had 818 — until the separation of ntdll is completed, the 'esync' patches remain temporarily disabled in the main Wine branch).
In the new release, synchronization with Wine codebase 5.12 has been achieved. 18 patches have been translated to the main Wine branch, mainly concerning the implementation of DirectManipulation API elements, changes in the ntdll library, and the addition of XACT definitions.
graphics stack components, including new releases of Mesa 19.2, X.Org Server 1.20.5, and libdrm 2.44.99 that were tested in Ubuntu 19.10. Fresh versions of video drivers for Intel, AMD, and NVIDIA chips have been added (including the proprietary NVIDIA driver 435); winemenubuilder-Desktop_Icon_Path,
server-Stored_ACLs,
ntdll-ForceBottomUpAlloc,
user32-rawinput-* and ntdll-NtQueryVirtualMemory. Added , preventing the return of 0 for the value maxImageCount in when using the Vulkan API (the zero value caused issues in the games Strange Brigade, No Man’s Sky, and Path of Exile).
Source: opennet.ru
