Release of Wine 6.14 and Wine staging 6.14.

The experimental branch of the open implementation of WinAPI has been released — Wine 6.14. Since the release of version 6.13, 30 bug reports have been closed and 260 changes made.

The most significant changes:

  • The Mono engine with .NET technology implementation has been updated to version 6.3.0.
  • In WOW64, the layer for running 32-bit applications on 64-bit Windows, converters (thunks) for 32-bit system calls to 64-bit have been added.
  • Preparation continues for the implementation of the GDI system call interface.
  • Bug reports related to games have been closed: Evil Twin, Fallout: New Vegas, The Elder Scrolls IV: Oblivion, WWE 2K15, Dishonored: Death of the Outsider, Pro Evolution Soccer 2019, Shantae and the Pirate’s Curse, Space Engineers, GRID Autosport, Star Citizen, Grand Theft Auto V, Sea of Thieves, EVE Online, Dead Rising.
  • Bug reports related to applications have been closed: Eraser 6.0, Chocolatey package manager, WinAuth 3.6.x, BurnPlot, Autodesk 3ds Max 9, Estlcam 11.x, GZDoom Builder 2.3.

At the same time, the Wine Staging 6.14 release has been formed, which creates extended Wine builds that include not fully finished or risky patches, currently unsuitable for acceptance into the main Wine branch. Compared to Wine, Wine Staging provides 608 additional patches. The new release has synchronized with the Wine 6.14 code base and updated the mfplat-streaming-support, nvcuda-CUDA_Support, and ntdll-Junction_Points patches.

Source: opennet.ru

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