Release of Wine 6.16 and Wine Staging 6.16

The release of the experimental branch of the open implementation of WinAPI — Wine 6.16 has taken place. Since the release of version 6.15, 36 bug reports have been closed and 443 changes have been made.

The most significant changes:

  • An initial version of the backend for joysticks supporting the HID (Human Interface Devices) protocol has been proposed.
  • Improved theme support on high-density pixel (highDPI) screens.
  • Preparation continues for the implementation of the GDI system call interface.
  • In WineDump, support for CodeView debugging information has been improved.
  • Resolved the build issue on systems with Glibc 2.34.
  • Bug reports related to games have been closed: Hitman, Return of Arcade Anniversary, Dangerous Water, Comet Busters, Tetris, TemTem, Star Citizen.
  • Bug reports related to applications have been closed: Kingsoft Office 2012, RootsMagic 3.2.x, Enterprise Architect 6.5, Internet Explorer 4, NVIDIA D3D SDK 10, MMS Buchfuehrung und Bilanz, VPython 6.11, Homesite+ v5.5, Sumatra PDF 3.1.1.

At the same time, the release of the Wine Staging 6.16 project has been formed, within which extended builds of Wine are created, including incomplete or risky patches that are not yet suitable for acceptance into the main Wine branch. Compared to Wine, Wine Staging provides 605 additional patches.

In the new release, synchronization with the Wine 6.16 codebase has been carried out. Two patches have been translated into the main Wine: ws2_32 (returns correct time for SO_CONNECT_TIME) and dpnet (implements IDirectPlay8Server EnumServiceProviders). Patches implementing the functions D3DX11GetImageInfoFromMemory and D3DX11CreateTextureFromMemory have been included. Updated patches server-default_integrity and ntdll-Syscall_Emulation.

Source: opennet.ru

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