More and more details about the new architecture of AMD Navi GPUs are gradually being revealed. As you know, she will
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Previous versions of the GCN architecture assume that the compute units are divided into four shader units. Such an arrangement was, for example, in the Hawaii Pro chip with the same 2560 stream processors, and it remained the same in the Polaris and Vega GPUs. And that's why AMD GPUs couldn't offer more than 64 raster operations units (ROPs).
Therefore, the decision to divide the Navi GPUs into eight shader units gives hope for a doubling of the number of raster operations units, that is, there will be 128 of them. This, of course, should have a positive effect on the performance of the GPU, especially in games.
Source: 3dnews.ru