AMD to give PlayStation 5 GPU hardware ray tracing acceleration

Recently, Sony officially announcedthat its new generation PlayStation 5 game console will be released by the end of next year. Now, Mark Cerny, who is leading the development of Sony's next game console, has revealed some details regarding the PlayStation 5 hardware in an interview with Wired.

AMD to give PlayStation 5 GPU hardware ray tracing acceleration

Mark has officially confirmed that Sony's new game console will be able to handle real-time ray tracing. What's more, he noted that the PlayStation 5's GPU includes "hardware to accelerate ray tracing." Most likely, this means some specialized computing units, like the RT cores found in the older NVIDIA Turing GPUs.

As you know, the graphics, as well as the central processors for the PlayStation 5, are being developed by AMD. She herself does not advertise work on GPUs that can successfully cope with real-time ray tracing, but she does not deny it either. Now, thanks to a Sony rep, we know that AMD is indeed working on its own version of RT cores for hardware-accelerated ray tracing. Probably, in one form or another, they will find application not only in chips for consoles, but also in Radeon video cards.

AMD to give PlayStation 5 GPU hardware ray tracing acceleration

In addition, a Sony spokesperson noted that in addition to increasing processing power and providing support for ray tracing, the company will focus on RAM and storage in the PlayStation 5. These subsystems are interconnected, and through the use of a high-speed SSD drive, Sony can redesign the approach to working with memory in order to use the available resources more efficiently. 



Source: 3dnews.ru

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