Blizzard has revealed details of some Diablo IV mechanics

Blizzard Entertainment will share details about Diablo IV every three months starting in February 2020. However, the project's lead mechanics designer, David Kim, has already spoken about several systems that the studio is working on, including endgame.

Blizzard has revealed details of some Diablo IV mechanics

Right now, many endgame-related features are unfinished and Blizzard Entertainment wants the community to share their feedback. The developer is currently considering creating a separate experience system from the level cap, so that users who play a little and those who want to spend thousands of hours in the world of Sanctuary can get a sense of completion. The company is also discussing the use of infinite or finite mechanics. Kim noted that "one way or another, our goal is to create a meaningful system that opens up new opportunities for players based on their preferred style of play at a high level."

David Kim also clarified that the key dungeons will be designed as challenges, but players will have information about what to expect. For example, they know the set of monsters in advance. This will be enough to properly prepare for the passage of the dungeon. Read more at the official website.


Blizzard has revealed details of some Diablo IV mechanics

Blizzard Entertainment has not announced a release window for Diablo IV. But we do know that the game will be released on PC, Xbox One and PlayStation 4.



Source: 3dnews.ru

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