Crytek and the developers of Star Citizen went to the world after years of conflict

Crytek and the developers of space simulator Star Citizen, Cloud Imperium Games and Roberts Space Industries, have agreed to settle their long-running legal dispute, although the terms of the agreement have not been disclosed. The brief filed this week notes that both sides will begin working together to have the case dismissed within 30 days of the settlement.

Crytek and the developers of Star Citizen went to the world after years of conflict

It is unknown what this will entail. In the previous article we wrote that Crytek itself intends dismiss the lawsuit (temporarily) with the intention of renewing it if (or when) Cloud Imperium Games releases Squadron 42, a Star Citizen story spin-off.

Initial lawsuit against Cloud Imperium Games and Roberts Space Industries was filed in 2017, which alleged copyright infringement and breach of contract due to the switch from the CryEngine engine to the Lumberyard engine in 2016. Another part of the claims focuses on Squadron 42. Crytek argued that the original licensing agreement for the use of CryEngine prohibited companies from developing a separate game on it. At the time, Cloud Imperium Games called the lawsuit "meritless" and later filed its own motion to have the lawsuit thrown out in 2018 on the grounds that the actions of the Star Citizen developers did not violate the license agreement.



Source: 3dnews.ru

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