Digital game sales up 4% in February driven by mobile market
Analytics firm SuperData Research has published a report for February on user digital spending in games. In total, they amounted to $9,2 billion worldwide, which is 4% more than last year.
Mobile revenue increased 16% year-over-year, well offsetting lower spending on PC (up 6%) and consoles (up 22%). SuperData Research blamed the low numbers on consoles on the lack of major releases since they launched last year Anthem ΠΈ Apex Legends. In particular, users spent 49% less on shareware console games than in February 2019, while on paid projects it was 17% less than in the same period.
SuperData Research said coronavirus concerns had a "limited" impact on the habits of North American and European players last month, but it noted that measures to curb the spread of the virus were less stringent in February than in March. βSince then, many games have seen an influx of players and spending as consumers turn to gaming as one of the few affordable entertainment options,β the report said.
Top 10 games on which PC players spent the most in February (including sales of digital copies and add-ons, micropayments and other digital purchases):
League of Legends;
Dungeon Fighter Online;
crossfire;
Fantasy Westward Journey Online II;
Counter-Strike: Global Offensive;
World of Tanks
World of Warcraft;
Roblox;
Fortnite?
DOTA 2.
Top 10 games on which console players spent the most in February (including sales of digital copies and add-ons, micropayments and other digital purchases):
Top 10 games on which mobile players spent the most in February (including sales of digital copies and add-ons, micropayments and other digital purchases):