Daggerfall Unity is an open source implementation of the Daggerfall engine with a native GNU/Linux Powered by Unity3d. The source code is distributed under the MIT license.
Release Candidate Daggerfall Unity 12 was released on October 0.16.1.
This release contains several localization bug fixes and fixes. Now Daggerfall Unity is no longer beta, virtually all functionality is implemented, no more new features are planned. In the future, it is planned to correct errors and release version 1.0. This version is stable and recommended for use.
List of fixes:
- Allow travel calculator extension for mods.
- Created an HD version of the Daggerfall Workshop logo for the splash screen.
- Added IME support for CJK keyboards.
- Added dynamic loading of glyphs for custom fonts.
- Updated the logo and splash screen with the King of Worms for HD logo.
- Disabled the collider on the MagicCandleBehaviour billboard if the mod adds one.
- Added 1px padding to label validation to correct last character rejection.
- sdfGlyphSpacing is set to 0 to correct erroneous character spacing in custom fonts.
- The DisplayName field has been added to the training quest.
- Action type 12 response strings such as “yes”, “shut up”, “benefactor” have been localized.
- The response for action type 12 now uses case-insensitive comparison.
- The main CSV files are now in a subfolder instead of a zip archive.
- The EquipmentWeapon string now uses localized names.
- For performance reasons, macros for quest email tooltips are not expanded.
- Jump power multipliers have been made publicly available.
- Corrected the text description of the BIOG question corresponding to the +200 gold bonus.
- Fixed an issue with finding localized quest names.
- Used localized skill name when enemy is subdued.
- Added console command talk_print.
- Added hint for loading CSV as a dictionary.
- Mage Light has been removed from sale, but remains in the Spell Creator.
- Made reading Mage Light example lines from CSV.
- Slightly increased the range and intensity of Mage Light.
- Found NameGen.txt file in StreamingAssets.txt for localization purposes.
- Fixed mouse click event with hit points.
- The text of the “Random” button has been localized.
- Added console command to add a random potion recipe.
- Used localized item name for recipe ingredients.
Source: linux.org.ru
