Even Half-Life: Alyx didn't convince Phil Spencer of the feasibility of VR on consoles

Support for virtual reality headsets will not be a feature of Project Scarlett. The feasibility of VR on the consoles of the head of the gaming division of Microsoft Phil Spencer (Phil Spencer) Even Half-Life: Alyx didn't convince me.

Even Half-Life: Alyx didn't convince Phil Spencer of the feasibility of VR on consoles

While discussing the VR-oriented nature of Project Scarlett on his microblog, the head of Xbox admitted that he had already played Valve’s upcoming action movie for virtual reality helmets and was impressed.

“I know some great VR games. I had the chance to try Half-Life: Alyx over the summer and it was amazing. It’s just that this direction is not a priority for us when working on Scarlett,” Spencer said.

However, what he saw in Half-Life: Alyx was not enough to convince Spencer to abandon his own views: the head of Xbox recognizes the achievements of the industry, but for now wants to “focus on his own innovations.”

As part of X019, we recall that Spencer said that virtual reality won't be a priority for Project Scarlett due to the low interest of Xbox users in such technologies.

Even Half-Life: Alyx didn't convince Phil Spencer of the feasibility of VR on consoles

The head of Sony's indie division, Shuhei Yoshida, with a colleague disagree: “Of course, we are constantly working hard on what consumers don’t want to see from us.”

As of March 2019, more than 4 million headsets PlayStation VR. Support for virtual reality headsets is sure to be a significant element of the upcoming PlayStation 5.

Half-Life: Alyx is a full-fledged VR adventure comparable in size to the numbered releases. The game's release is expected in March 2020 for all headsets with SteamVR support, and not just the Valve Index, as one might assume.



Source: 3dnews.ru

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