There are quite a few bosses in Bloodstained: Ritual of the Night that must be defeated to progress through the story. Some battles may seem difficult, but the developers tried to make them as fair as possible, and project manager Koji Igarashi spoke about an unusual way to achieve such a result in an interview
As it turned out, the boss designers had to prove that it was possible to defeat an opponent using any weapon (they took the weakest dagger) and at any difficulty level without taking damage. About the same as in
According to him, this is the βgolden ruleβ that the developers have always adhered to, but repeating the experiment will not be easy. The leader wanted the battles to be difficult, but fair - if you remove unpredictable attacks and other unpleasant surprises from the enemy, the player will be much more willing to try to defeat him again.
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Source: 3dnews.ru