The designers of the bosses in Bloodstained had to complete them with the weakest weapons and without damage

There are quite a few bosses in Bloodstained: Ritual of the Night that must be defeated to progress through the story. Some battles may seem difficult, but the developers tried to make them as fair as possible, and project manager Koji Igarashi spoke about an unusual way to achieve such a result in an interview Gamasutra.

The designers of the bosses in Bloodstained had to complete them with the weakest weapons and without damage

As it turned out, the boss designers had to prove that it was possible to defeat an opponent using any weapon (they took the weakest dagger) and at any difficulty level without taking damage. About the same as in Super Mario Maker 2 You cannot upload your own level to the server until you complete it yourself. β€œWe almost didn’t succeed,” admits Igarashi.

According to him, this is the β€œgolden rule” that the developers have always adhered to, but repeating the experiment will not be easy. The leader wanted the battles to be difficult, but fair - if you remove unpredictable attacks and other unpleasant surprises from the enemy, the player will be much more willing to try to defeat him again.

The designers of the bosses in Bloodstained had to complete them with the weakest weapons and without damage

Π’ our review Bloodstained received almost the maximum score - 9,5/10, and excellent bosses turned out to be one of the most noticeable advantages of the project. β€œA stunning piece of work from a master of his craft, Igarashi has returned and given the fans what they wanted most,” we wrote in our review, calling Bloodstained one of the best Metroidvanias of our time.



Source: 3dnews.ru

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