Blogger and Valve News Network contributor Tyler McVicker as part of yesterday's
In order to realize his plan, McVicker did not even need to install any modifications - just a few commands in the developer console were enough.
As it turned out, partial support for the standard mode is already built into Half-Life: Alyx - Macweaver experienced problems with jumping in the game, but opening doors and some other actions could be assigned to keyboard buttons.
Also in Half-Life: Alyx, the command βvr_enable_fake_vr_testβ (βActivate fictitious VR testingβ) remained, upon initiation of which the hands of the main character are displayed on the screen.
Passing Half-Life: Alyx in this mode does not seem real - the player's possibilities without a VR headset are too limited - however, the find will surely give impetus to the creation of full-fledged modifications.
Recall that just a couple of days ago, Half-Life: Alyx programmer Robin Walker (Robin Walker)
Half-Life: Alyx went on sale on March 23 this year for PC (Steam). The VR adventure has already broken the series record for the number of concurrent players -
Source: 3dnews.ru