Beta version of the Linux edition of the OpenXRay game engine is available

After six months of work on the stabilization of the code, a beta version of the port of the game engine is available OpenXRay for Linux (for Windows latest remains February build 221). Assemblies are prepared so far only for Ubuntu 18.04 (PPA). Within the framework of the OpenXRay project, the X-Ray 1.6 engine used in the game "STALKER: Call of Pripyat" is being developed. The project was founded after the source codes of the engine were leaked and aims to fix all the original shortcomings and introduce new features for both ordinary users and modification developers.

In the presented assembly, random crashes have been fixed, the rendering has been improved (closer to the original picture), the game can now be completed to the end. There are plans to further improve the rendering, support for resources from ClearSky (now in a separate WIP branch) and support for the game "STALKER: Shadow of Chernobyl".

Known Issues:

  • When you exit the game, the process may freeze;
  • When switching between locations / reloading recorded sessions, the picture deteriorates, the game may crash (so far it can only be solved by restarting the game with loading the saved session);
  • Saved sessions and logs do not support UTF-8;
  • The project is not going to Π‘lang.

For the game to work, you will need resources from the original game, they must be located in the "~/.local/share/GSC/SCOP/" directory.
For steam, you can get them with the command:

steamcmd "+@sSteamCmdForcePlatformType windows" +login Username\
+force_install_dir ~/.local/share/GSC/SCOP/ +app_update 41700 +quit

If the resources are from GOG, then you need to convert all paths to lowercase (this is a feature of the engine). Before starting the game, you need to fix the line in "~/.local/share/GSC/SCOP/_appdata_/user.ltx". You should change "renderer renderer_r1" to "renderer renderer_gl", and "vid_mode 1024x768" to the actual resolution, otherwise it will crash.

Source: opennet.ru

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