“Stupid subtitle” and Reach without Halo: Bungie employees on the names of two games in the series

On December 3, the updated Halo: Reach was released on PC and Xbox One, on the occasion of which several current and former Bungie employees shared memories of the game's development on Twitter under the hashtag #ReachMemory. On it you will find fascinating stories about creating Firefight mode and learn how the famous final mission almost got cut out. One of the most interesting facts was that Microsoft and Bungie insisted on different names for the final product.

“Stupid subtitle” and Reach without Halo: Bungie employees on the names of two games in the series

Halo UI Developer David Candland рассказалthat the Bungie team simply called the game Reach before Microsoft added Halo to the name for branding purposes. However, the original Reach title screen is not in the re-release Halo: The Master Chief Collection — saves a short version of the title.

“Stupid subtitle” and Reach without Halo: Bungie employees on the names of two games in the series

"Aesthetically, Reach felt much more in tune with the chosen narrative," Candland wrote. “The game takes place in a world we created, Reach, not Halo.”

Как indicated Candland in a follow-up tweet, Halo: Combat Evolved also displays a non-Microsoft-approved title on the title screen. In 2017, former Bungie designer Jaime Griesemer remembered, as the studio responded to Microsoft's last-minute subtitle: "At some point they said, 'Okay, we'll do a subtitle.' And this was before subtitles started appearing in every game. We thought it was stupid, but we could ignore it anyway. They finally came back with Combat Evolved and we thought it was the stupidest thing ever. The title doesn’t mean anything, it’s not very informative and even bad from a grammatical point of view.”

“People in the studio would often talk about how much they hated the tagline,” Candland recalls of Halo: Combat Evolved. “We wondered: Was it really not enough to show soldiers with guns, turrets and explosions on the box to make it clear that this was a combat game?” Now that thousands of players are playing Halo: Reach again, Candland still agrees with Microsoft's logic. "I think Halo: Reach was the right brand tie-in," he wrote. “I bet it affected sales.” And it also made it much easier to Google the game.”



Source: 3dnews.ru

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