DICE (developer of the Battlefield series, Mirror's Edge and the last two Star Wars Battlefronts) is largely known for its technical prowess. For example, the team created the Frostbite engine and physics-based destruction system that you've seen in Battlefield since Bad Company. According to Electronic Arts chief technology officer Ken Moss, DICE may use the cloud in the future to make Battlefield's destruction physics as realistic as possible to bypass hardware limitations.
βThe main difference with the cloud is not that the CPU is in a big building and not in your living room; the main difference is that now you can have tens, hundreds, thousands or millions of computers that can do things to help the game,β he said. - If you apply that to a real game like Battlefield... DICE prides itself on amazing destruction. They blow things up better than anyone. But the simulations they do for destruction are very limited compared to what they would actually like to do, because they have a certain number of GPUs and a certain number of CPUs, and they have to do it in real time. If they had a pool of servers there that could replicate our physics engine in Frostbite and calculate the best destruction, it could be similar to real life. And you can apply this to more than just explosions. You can apply this to every part of the game."
As mentioned in Moss's latest proposal, destruction is just one of many aspects of the game that can be improved using the cloud. This is basically the same concept of elastic computing.
It's worth noting that to do this, game developers will most likely have to create projects specifically for platforms such as Google Stadia, Project xCloud or - according to rumors -
Source: 3dnews.ru