GDC 2019: NVIDIA showed the third part of its Project Sol ray tracing demo

NVIDIA introduced RTX hybrid rendering technology back in March last year, along with the announcement of the Microsoft DirectX Raytracing standard. RTX allows real-time ray tracing to be used alongside traditional rasterization methods to achieve shadows and reflections that are closer to physically based lighting. At the end of summer 2018, with the announcement of the Turing architecture with new computing units for accelerating ray calculations (RT cores), NVIDIA showed a humorous scene at SIGGRAPH called Project Sol, which was executed in real time on a professional Quadro RTX 6000 accelerator.

GDC 2019: NVIDIA showed the third part of its Project Sol ray tracing demo

In early January 2019, the company used the CES 2019 Consumer Electronics Show to once again remind them of the exclusive capabilities of their graphics cards. Among other things, she showed the public a new version of Project Sol (already performed on the flagship GeForce RTX gaming accelerator), in which the main character went outside and cut through the skies, like the heroes of the action movie Anthem. The ending, however, turned out to be humorous again.

During GDC 2019, NVIDIA showed the third part of Project Sol, which is still not without humor. Here the main character Saul is testing his new suit, practicing acrobatic target shooting. The guy, as usual, gets carried away and remains pleased with himself, but then an unexpected rival appears ...


GDC 2019: NVIDIA showed the third part of its Project Sol ray tracing demo

As before, there are a lot of reflective surfaces and light sources. This time the demo, made on the Unreal Engine 4.22, was executed in real time on a single GeForce TITAN RTX accelerator.

GDC 2019: NVIDIA showed the third part of its Project Sol ray tracing demo




Source: 3dnews.ru

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