Publisher Ubisoft recently
Shareholders asked Yves Guillemot if he was worried about the fact that users are starting to protest against aggressive monetization in games. The question was mostly about the shop in Ghost Recon Breakpoint. In an early version of the project, a page was seen selling experience, skill points and materials for creating weapons. The head of Ubisoft replied that the success of the publisher's latest games is not due to the increase in the number of microtransactions.
Yves Guillemot stated: βWhen we create content that allows people to stay in games longer, they sometimes spend extra money. By providing a high-quality experience, the company increases the revenue from a particular project, as many updates come to it. In the case of Ghost Recon, the publisher's philosophy is to ensure that the buyer gets the complete game without having to spend money. We don't have pay-and-win elements, and that's what Ubisoft is about. Items [in Ghost Recon Breakpoint] were created for people who started having fun after launch to catch up with the rest of the users and enjoy a challenging co-op experience in the later stages of the game." According to Guillemot, the Breakpoint store was only created because of its popularity in
Source: 3dnews.ru