The head of Ubisoft: "The company's games have never been and never will be pay-to-win"

Publisher Ubisoft recently заявило about postponing three of its AAA games and acknowledged Ghost Recon Breakpoint financial failure. However, the head of the company Yves Guillemot (Yves Guillemot) assured investors that the current year will be successful even taking into account the current situation. He also said that the publishing house does not plan to introduce elements of the pay-to-win system into its projects.

The head of Ubisoft: "The company's games have never been and never will be pay-to-win"

Shareholders asked Yves Guillemot if he was worried about the fact that users are starting to protest against aggressive monetization in games. The question was mostly about the shop in Ghost Recon Breakpoint. In an early version of the project, a page was seen selling experience, skill points and materials for creating weapons. The head of Ubisoft replied that the success of the publisher's latest games is not due to the increase in the number of microtransactions.

The head of Ubisoft: "The company's games have never been and never will be pay-to-win"

Yves Guillemot stated: β€œWhen we create content that allows people to stay in games longer, they sometimes spend extra money. By providing a high-quality experience, the company increases the revenue from a particular project, as many updates come to it. In the case of Ghost Recon, the publisher's philosophy is to ensure that the buyer gets the complete game without having to spend money. We don't have pay-and-win elements, and that's what Ubisoft is about. Items [in Ghost Recon Breakpoint] were created for people who started having fun after launch to catch up with the rest of the users and enjoy a challenging co-op experience in the later stages of the game." According to Guillemot, the Breakpoint store was only created because of its popularity in Ghost Recon Wildlands, so the company wanted to provide customers with a wide range of products.



Source: 3dnews.ru

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