Quietly and unnoticed by the community of players on Steam, a billionth account was registered. Steam ID Finder
The problem with using the number of accounts as a measure of playground success is that a number of these accounts are banned, others are second or even third to the owner, and some are just bots. Therefore, it will be most correct for the assessment to look at the current indicators for the current online.
Last year Steam's concurrent active users topped 18 million, thanks in part to the huge success of PlayerUnknown's Battlegrounds, and that figure has hovered around 15 million ever since. In 2018, total Steam players averaged 47 million per day and 90 million per month, up 23 million from the previous year.
Perhaps the biggest factor behind the audience growth has been the growing popularity of PC and Steam in Asia, especially in China. If in 2012 Western Europe and North America dominated Steam sales, and no other region was even close to them, then six years later, even despite the fact that many games do not support Chinese, the Asian market in terms of sales was almost as big as North America.
Steam is still the largest platform for the sale of PC games, although now it has a competitor, including through exclusives, in the face of the Epic Games Store, and this has to be reckoned with. This will not change the number of registered users, and there are still hundreds and thousands of games on Steam, but as more publishers choose an alternative platform, the number of concurrent players in the future may drop markedly if this continues. It remains for us to observe the official statistics and possible steps taken by Valve to maintain its position in the market.
Source: 3dnews.ru