Epic Games donates $1.2 million to Blender and develops products for Linux

Epic Games, the developer of the Unreal Engine game engine,
donated $1.2 million to develop a free 3D modeling system Blender. Funds will be allocated in phases over three years. The money is planned to be spent on expanding the staff of developers, attracting new participants, improving the coordination of work in the project and improving the quality of the code.

Donation allocated under the auspices of the program Epic Mega Grants, which plans to spend $100 million in grants to game developers, content creators, and developers of tools related to the Unreal Engine or open source projects that are useful to the 3D graphics community. According to Tim Sweeney, founder and CEO of Epic Games, open source tools, libraries and platforms are critical to the future of the digital content ecosystem. Blender is one of the most requested and established tools in the community, and Epic Games is committed to ensuring that it is promoted for the benefit of all content creators.

Tim Sweeney also commented position company in relation to Linux, which is regarded as a great platform. Unreal Engine 4, Epic Online Services and Easy Anti-Cheat products are being developed for Linux in the form of native builds. The company is also considering expanding the use of Wine as a means to run games from the Epic Games catalog on Linux. Rumors about the termination of development of Easy Anti-Cheat for Linux are not true - the native Linux version of this product is at the beta testing stage and already provides anti-cheat support even for games launched using Wine and Proton.

Recall that on July 19, if there are no problems with testing the release candidate, Blender 2.80 is expected to be released, which is one of the most significant releases in the history of the project. The new version has completely changed the user interface, which has become familiar to users of other graphic editors and 3D packages. Introduced new Workbench rendering engines for fast, simple rendering and Eevee for real-time rendering. Redesigned 3D Viewport. Added a new system for working with 2D sketches as XNUMXD objects. Removed the built-in game engine, instead of which it is proposed to use third-party game engines.

Source: opennet.ru

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