Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world

Tripwire Interactive has announced that it is using the Quixel Megascans Photogrammetric Content Library to produce Maneater, a bloodthirsty shark RPG. The developers spoke in more detail about the benefits that Megascans provides, and also published many colorful screenshots of their future game.

Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world

How does the portal DSOGaming With reference to the official press release, the use of photogrammetric materials was described by lead environment artist from Tripwire Interactive Andrew Kershner (Andrew Kerschner). He said: β€œThe Quixel Megascans library provided important resources for creating the environment. The huge amount of organized content contained in the service allowed our team to quickly find the materials needed to move to a higher level of work in building the world [in Maneater]." Recall: In November 2019, Epic Games bought out Quixel Megascans and made the library free for all studios using the Unreal Engine in their projects. Maneater

Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world
Maneater: application of Quixel Megascans in game creation and colorful screenshots of the underwater world

As for the published screenshots, you can see the underwater space, several representatives of the fauna and a shark devouring prey. The images also hint at the presence in the project of skins to change the appearance of your predator and show a variety of locations, such as an industrial area and a beach of a night metropolis.

Maneater will be released on May 22, 2020 on PC (Epic Games Store).



Source: 3dnews.ru

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