Creative Supervisor Brian Horton and Marvel's Spider-Man: Miles Morales Senior Animator James Ham
Horton
According to the creative director of the project, the development team aims to give players "a new story with new scripted scenes, fresh villains and unique quests."
Marvel's Spider-Man: Miles Morales will talk about the events a year after the end
Throughout the story, Miles Morales will get used to his new abilities, which distinguish the hero from his mentor in the person of Peter Parker. With the latter, everything is fine, but this game is not about him.
The developers tried to distance Miles from Peter not only outwardly, but also functionally: the protagonist of Marvel's Spider-Man: Miles Morales will have unique skills (bioelectricity and invisibility) and his own fighting style.
βHe's not very confident, but he trained with Peter, trained with him. He moves differently, so during flights on the web a little more βflounderingβ,β Ham explained.
The developers promise that thanks to the power of the PlayStation 5, the project will look advantageous against the backdrop of Marvel's Spider-Man: "almost instant downloads", ray tracing, three-dimensional sound, improved models of characters and objects in the city.
Marvel's Spider-Man: Miles Morales is being developed exclusively for the PlayStation 5 and is slated for release before the end of this year. As part of the presentation
Source: 3dnews.ru