Not Again, But Again: DOOM Eternal Characteristics for Consoles and Stadia Needed an Adjustment

After system requirements DOOM Eternal project publisher Bethesda Softworks also had to adjust the technical features of the hotly anticipated shooter for consoles and Google Stadia.

Not Again, But Again: DOOM Eternal Characteristics for Consoles and Stadia Needed an Adjustment

Compared to what's in the note on the official website of Bethesda Softworks It was said last night that the Xbox One X and Google Cloud versions of the game received a slightly higher resolution, while the base Xbox One got a slightly lower resolution.

In addition, all systems where DOOM Eternal releases on March 20, except for the standard Xbox One, will have HDR support. As a result, the final specifications of the game outside of the PC are as follows:

  • Xbox One - 900r and 60 fps;
  • Xbox One S - 900p and 60 fps, HDR support;
  • PlayStation 4 - 1080p at 60 fps, HDR support;
  • PlayStation 4 Pro - 1440p at 60 fps, HDR support;
  • Xbox One X and Google Stadia - 1800p at 60fps, HDR support.


Among other things, in the official microblog of the series there was information that the premiere of the release trailer for DOOM Eternal will take place tomorrow, March 12. The release date of the video, however, has not been specified.

DOOM Eternal releases March 20 on PC (Steam, Bethesda.net), PS4, Xbox One, and Stadia. The game will be available on consoles at midnight, on PC - in two hours, and on the Google cloud service - on March 21 at 00:01 Moscow time.

Xbox One owners can already preload the shooter, while PC and PS4 users will have to wait a few more days: on these systems, the function will start working 48 hours before the official release.



Source: 3dnews.ru

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