No grinding: Assassin's Creed Valhalla will be more balanced and accessible than its predecessor

The predecessor of Assassin's Creed Valhalla, Assassin's Creed Odyssey, many gamers scolded for grinding and inflating the passage time due to it. Ubisoft Montreal creative director Ashraf Ismail said that the next game in the series will be more balanced in this regard.

No grinding: Assassin's Creed Valhalla will be more balanced and accessible than its predecessor

Speaking to Press Start, Ismail said that the upcoming game will allow players to experience all of Valhalla's content, whether they're sticking to the story, setting up a settlement, or leveling up.

β€œFrom a Valhalla balance point of view, our goal is simply to allow players to consume content however they want,” he said. We have again built a very intriguing world set in the dark ages of England and Norway. By the way, when you travel from Norway to England, you can always return to Norway. We have created these beautiful, breathtaking living worlds and we want players to experience the content the way they want to. The game is balanced that way."


No grinding: Assassin's Creed Valhalla will be more balanced and accessible than its predecessor

Ismail further clarified that players who want to focus only on completing the story, or vice versa, dedicate themselves to exploring the world, will not encounter situations in Assassin's Creed Valhalla when something gets in their way. β€œThat won't be a problem,” he said. Considering how often Assassin's Creed Odyssey has created obstacles to the passage of content and forced players to complete side tasks if they did not have enough level, this news should please fans.

No grinding: Assassin's Creed Valhalla will be more balanced and accessible than its predecessor

Assassin's Creed Valhalla will release on PC, Xbox One, Xbox Series X, PlayStation 4, PlayStation 5 and Google Stadia.



Source: 3dnews.ru

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