New details about Intel Xe: ray tracing and games in Full HD at 60 fps

It's no secret that Intel is currently working on a new GPU architecture - Intel Xe - that will find application in both integrated and discrete graphics. And now at the Tokyo Intel Developer Conference 2019, new details have been revealed about the performance of some of Intel's upcoming solutions, as well as the fact that they can get support for real-time ray tracing.

New details about Intel Xe: ray tracing and games in Full HD at 60 fps

Speaking at the conference, Intel CTO Kenichiro Yasu presented information on the superiority of the new 11th generation (Gen11) Iris Plus integrated graphics of Ice Lake processors over the older Intel UHD 620 (Gen9.5) "embedded" graphics. He noted that the new integrated graphics are capable of delivering over 30 fps in many popular games at Full HD resolution (1920 Γ— 1080 pixels).

New details about Intel Xe: ray tracing and games in Full HD at 60 fps

After that, he added that Intel does not plan to stop there, and the already integrated Intel Xe generation graphics should be able to provide at least 60 fps in popular games in Full HD resolution. In other words, the performance of integrated Intel Xe graphics should double compared to 11th generation "embedded" graphics. This sounds pretty promising.

New details about Intel Xe: ray tracing and games in Full HD at 60 fps

It is also reported that Intel is working on hardware-accelerated ray tracing technology. Of course, this technology will not appear in integrated graphics, but it may well appear in discrete GPUs. Actually, this is not surprising, because Intel plans to compete on equal terms with NVIDIA, which already has accelerators with hardware-accelerated ray tracing, and AMD, which is also working on video cards with ray tracing. 



Source: 3dnews.ru

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