NVIDIA Releases RTX Global Illumination SDK

On March 22, NVIDIA released the RTX Global Illumination (RTXGI) Development Tools. With their help, game developers and designers can use the power of ray tracing to create global illumination with many reflections. Many developers will be happy to know that the RTX Global Illumination SDK is not too demanding on PC performance.

NVIDIA Releases RTX Global Illumination SDK

RTXGI supports any GPU that supports DXR (DirectX ray tracing) and is said to be the ideal vehicle for bringing the benefits of ray tracing to games and applications.

Game developers will be able to work with a fully managed data structure that supports any material and lighting model. The SDK provides optimized memory layouts and compute shaders, support for multiple coordinate systems, and the ability to create conditions under which events in the game engine or gameplay will trigger lighting changes.

NVIDIA Releases RTX Global Illumination SDK

Modelers will be able to significantly speed up their workflow due to the ability to change lighting characteristics in real time. There is no need for UV parameterization or probe blockers. The SDK will offer automatic probe placement and dynamic performance optimization.

With the key features of the NVIDIA RTX Global Illumination SDK v1.0, you can see the official website of the manufacturer.



Source: 3dnews.ru

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