Last fall, Microsoft for the first time
The idea is to enable users to play console games wherever they can. The company wants to make it easier for developers to distribute their projects.
The system is based on servers based on the Xbox One S, as well as the Azure cloud service, with an initial focus on proximity to key game development centers in North America, Asia and Europe. At the same time, the system is
The company also said that it added an API to the list of developer tools that allows you to determine whether a game is being streamed from the cloud or played locally. This can be important if you need to ensure the minimum delay in the game, for example, in a multiplayer skirmish where ping plays a crucial role. To do this, matches with a large number of players will be transferred to one server.
Another new feature is the font size adjustment for smaller displays, which will be important when playing on a smartphone or tablet. The company also promised to give developers the opportunity to adapt projects for different ways of playing.
Source: 3dnews.ru