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Eidos Sherbrooke will open in the fall of 2020, but until early 2021, employees will only work remotely. Initially, the staff will be 20 employees. Over the next five years, their number is planned to increase to 100. Eidos Montreal technical director Julien Bouvrais will lead the studio.
“We seriously thought about a new vision for Eidos Montreal over two years ago, and the opening of the studio is closely related to these plans,” said Montreal studio head David Anfossi (David Anfossi). — We wanted our studio to continue to grow, and people and technology remained a priority. The new office will provide tools for content developers to enrich the gaming experience for users. Proximity to Montreal and famous universities and high quality of life are the criteria by which we chose Sherbrooke.”
“For us, Sherbrooke is a city of innovation,” Bouvre said. — It offers everything you need for professional and personal growth. The University of Sherbrooke and Bishops University are located here, offering state-of-the-art study programs in computer science and programming. This city is a great place to further gain experience.”
Eidos Sherbrooke will lead research in three areas: cloud computing, real-time geomorphing, voxel ray tracing, and multi-node game engines. “In the video game world, these technologies will enable the creation of infinitely customizable, highly realistic real-time environments, as well as performance testing for multiple users at the same time,” said Bouvre. Studio already
Now Eidos Montreal continues to work on Marvel's Avengers with Crystal Dynamics. In January its release was
Shadow of the Tomb Raider is the last game released by Eidos Montreal. It was released in September 2018 on PC, PlayStation 4 and Xbox One, and in November 2019 appeared on Google Stadia. Critics rated it not as highly as
Source: 3dnews.ru