X-Plane 11.50 release with Vulkan support


X-Plane 11.50 release with Vulkan support

On September 9, a long beta test ended and the final build of the X-Plane 11.50 flight simulator was released. The main innovation in this version is the port of the rendering engine from OpenGL to Vulkan - which significantly improves performance and frame rate in normal conditions (i.e., not only in benchmarks).

X-Plane is a cross-platform (GNU/Linux, macOS, Windows, also Android and iOS) flight simulator from Laminar Research, which works on the principle of "virtual wind tunnel" (blade element theory), which involves the use of a conventional three-dimensional model of an aircraft for physical calculations .

Unlike most well-known commercial flight simulators based on averaged empirical models, this approach allows you to more accurately simulate the behavior of an aircraft in a wider range of conditions (in other words, provides greater realism) and even has some predictive power (in other words, you can draw an arbitrary pepelac and it will fly as shown).

Due to the redesign of the graphics engine, this release has compatibility issues with certain plugins and third-party models; a list of known issues is available at Release Notes. Most of these problems can be temporarily worked around by switching back to the OpenGL engine.

PS: ENT jackals screenshots. Open original.

Source: linux.org.ru

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