Mr. Czerny, in accordance with his own ideas and requests from game developers, seeks to make the new system more revolutionary than evolutionary. For nearly a hundred million PS4 owners, this is really good news: Sony is preparing something completely new. We are talking about fundamental improvements in terms of CPU, GPU, speed and memory.
The basis will still be an AMD chip, this time produced in compliance with 7nm standards. The processor will get 8 powerful (probably dual-threaded) cores with the Zen 2 architecture - a very significant improvement, considering that even the PS4 Pro relies on weak cores with the outdated Jaguar architecture. The graphics accelerator, in turn, will represent a special version of the Navi architecture that supports output at resolutions up to 8K and the notorious ray tracing. The latter (obviously, we are talking about hybrid rendering in the spirit of NVIDIA RTX) primarily allows you to make much more physically accurate calculations of lighting and reflections.
However, according to Mr. Czerny, ray tracing can also be used for non-graphical tasks. For example, the technology allows you to better calculate the sound image of the scene, giving the engine a more accurate understanding of whether enemies can hear the player's steps or, on the contrary, whether the user can hear certain sounds from another room.
At the same time, the AMD chip will also have an improved separate spatial sound unit, which will allow you to take sound realism to a qualitatively new level. You can achieve perfect immersion with headphones, but even on TV acoustics, the difference with PS4 will be clearly audible. Of course, this will also make virtual reality better: the modern PlayStation VR helmet will be compatible with the future console. Sony says that VR is an important area for it, but has not yet confirmed the logical plans for the release of the successor to the PS VR headset.
Even more changes will affect the drive. The new system will use a dedicated SSD. This will lead to fundamental improvements. To demonstrate the changes, Mr. Czerny showed that where on PS4 Pro it takes 15 seconds to load different locations, on PS5 it takes only 0,8 seconds. This change makes it possible to make the loading of game world data an order of magnitude faster, removing a number of technical restrictions for game developers. In fact, it is the transition to high-speed SSD drives instead of conventional HDDs that will allow projects to be taken to a whole new level. Sony promises that the bandwidth will be higher than on modern PCs (possibly using the PCI Express 4.0 standard). All this is complemented by a completely new I / O mechanism and software architecture that will allow you to use the capabilities of SSD to the maximum. According to Mark Cerny, even if you install an expensive SSD in the PS4 Pro, the system will only work a third faster (in the PS5, as indicated above, the real speed increase turns out to be dozens of times).
Sony has yet to say anything about services, software features, games, or pricing. We will not hear any details at E3 2019 in June - for the first time the company
Incidentally,
Last year, the Forbes resource, citing industry anonymous sources,
How the gaming industry will change in 10 years is not clear. Streaming games may become the norm, but traditional consoles will remain on the market for at least another generation.
Source: 3dnews.ru