Square Enix showed off new generation characters in the Luminous engine with path tracing

At the CEDEC Game Developers Conference in Japan, Luminous Productions, founded last April by Square Enix, held a joint presentation with NVIDIA and showed a Back Stage demo using real-time ray tracing. In the path-tracing video, a frustrated girl applies makeup in front of a mirror surrounded by multiple light sources.

Square Enix showed off new generation characters in the Luminous engine with path tracing

After this the command also showed At CEDEC 2019 there are some impressive characters and technologies that we would like to see appear in the next generation of consoles. Level of realism and detail really impressive β€” unfortunately, only the following GIF files are available. Although it is impossible to say for sure whether something similar will appear on Xbox Scarlett and PS5. However, even in games of the current generation, sometimes the characters look great, so progress is quite expected.

By the way, in some images you can also see the means of easily converting obese people into thin ones based on one model. Also, as you can see in the images, the Luminous engine supports a similar technology that allows you to age characters almost with the help of a slider. The basis of the models is created by scanning real people, and then appropriate transformations can be applied to them. Such features could really make the work of developers much easier.

I wonder how many games will use this engine? Luminous Productions has done a lot of work, including real-time ray tracing effects, but in the past many developers have encountered a lot of problems using this tool. For example, the creators Kingdom Hearts III at one time they abandoned Luminous Engine in favor of Unreal Engine 4.

Luminous Productions noted that it began developing a demo using path tracing technology in June of this year - initially everything ran at 5 frames per second, but now the performance has been increased to 30 frames per second. The demo runs on Windows 10 and requires support for DirectX Raytracing, but the developers are already considering compatibility of the technology with future consoles.



Source: 3dnews.ru

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