The beta version of STALKER Call of Pripyat on the OpenXRay engine has become available

After a half-year of work on stability, a beta version of the OpenXRay game engine has become available.

Defeated random crashes, improved rendering (closer to the vanilla picture), the game can be completed to the end.

Known bugs and issues:

  • The process may freeze when exiting the game
  • When switching between locations / reloading saves, the picture deteriorates, the game may crash (so far it can only be solved by restarting the game with loading the save)
  • Saves and logs do not support UTF-8
  • The project is not going clang

For the game to work, you will need resources from the original game, they must be located in ~/.local/share/GSC/SCOP/

For steam, they can be obtained as follows:
steamcmd "+@sSteamCmdForcePlatformType windows" +login +force_install_dir ~/.local/share/GSC/SCOP/ +app_update 41700 +quit

If the resources are from GOG, you need to convert all paths to lowercase (this is a feature of the engine)

Before starting the game, you need to fix the line in ~/.local/share/GSC/SCOP/_appdata_/user.ltx
renderer renderer_r1 to renderer renderer_gl and vid_mode 1024x768 to your resolution otherwise it will crash.

PPA (so far only for bionic)

There are plans to further improve the rendering, support for resources from ClearSky (now in a separate WIP branch) and TH.

Source: linux.org.ru

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