The Elder Scrolls: Blades made $1,5 million on iOS, and the game hasn't even been released yet

Mobile The Elder Scrolls: Blades seems to be off to a good start. The game has amassed over a million downloads on iOS alone. And according to analysts at Sensor Tower, The Elder Scrolls: Blades earned $1,5 million in its first month. At the same time, the project is in early limited access.

The Elder Scrolls: Blades made $1,5 million on iOS, and the game hasn't even been released yet

The Elder Scrolls: Blades currently has over 1,3 million players on iOS (the game is also available on Android, but Sensor Tower doesn't mention that version for some reason) who seem to be spending close to $50 on it. in a day. About 73% of the revenue comes from the US - approximately $1,1 million. The Sensor Tower report also notes that The Elder Scrolls: Blades earned nearly $1,2 per download on average. That's an impressive number for a game that's not even finished yet. Users had to register to gain access to the project through the Bethesda Softworks website and receive an invitation. But now the game is open to those who simply have a Bethesda Softworks account.

The Elder Scrolls: Blades made $1,5 million on iOS, and the game hasn't even been released yet

In The Elder Scrolls: Blades, players must help rebuild the city in a simple and familiar way - by exploring dungeons and fighting people and monsters for loot. Despite early access, the developer promises that all successes and purchases will be transferred to the final version, which will be released in mid-2019.



Source: 3dnews.ru

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