Creative Director of Frictional Games Thomas Grip (Thomas Grip) in an interview with GameSpot spoke about what the developers focus on when creating the horror Amnesia: Rebirth. The game was
Amnesia: The Dark Descent is one of the best examples of psychological horror. It gradually builds up a sense of dread throughout the playthrough, ensuring that the player always feels insecure, even without sudden jump scares. And this style will return in Amnesia: Rebirth.
The new game will focus on a central theme around which Frictional Games will build a story and then use it to shape the terrifying experience. When the studio was developing Amnesia: The Dark Descent, one of the main elements was a certain theme - human evil. The game frightened not only with short moments when a monster attacked you, but also with the plot itself, the atmosphere. As Thomas Grip said, when creating Amnesia: Rebirth, Frictional Games takes into account the lessons learned not only from Amnesia: The Dark Descent, but also released in 2015
Like SOMA, Amnesia: Rebirth will put the player in a person, in a situation, and spend a lot of time just believing that you have to accept what's happening - that it's serious. Around the middle of the game, the new horror will reveal its true nature.
Amnesia: Rebirth will be released on PC and PlayStation 4 in Fall 2020.
Source: 3dnews.ru