The creative director of the first-person shooter DOOM Eternal, Hugo Martin, explained that the game does not and will not have a deathmatch, “so as not to upset the players.”
According to him, from the very beginning, id Software’s goal was to create gameplay that would give the project depth and involve the maximum number of players. According to the authors, this was not the case
“There are always people who aim and shoot better than you, and there is almost nothing you can do about it,” Hugo Martin developed the idea. “It made death a frustrating experience because it meant someone was better than you.” In the new part, your skills can be compensated by teamwork and strategy. There will be real depth to this gameplay."
Hugo Martin did not specify what prevents id Software from adding several multiplayer modes so that less vulnerable users can enjoy classic online battles. Let us remind you that the premiere of the shooter will take place on PC (
Source: 3dnews.ru