Minecraft adds "path tracing"

User Cody Darr, also known as Sonic Ether, has unveiled an update to the Minecraft shader pack in which he added a rendering technology called "path tracing". Outwardly, it looks almost like the ray tracing trendy today from Battlefield V and Shadow of the Tomb Raider, but it is implemented differently.

Minecraft adds "path tracing"

Path tracing implies that the lighting is emitted by the virtual camera. The light is then reflected or absorbed by the object. This allows you to create soft shadows and realistic lighting. True, as in the case of ray tracing, you have to pay for quality.

Minecraft adds "path tracing"

The user ran the game with enhancements on a PC with an Intel Core i9-9900k processor and an NVIDIA GeForce GTX 1070 Ti graphics card. As a result, he received a frame rate of about 25-40 frames / s at maximum quality settings and with a large draw distance. Of course, to increase the frequency, you need a more powerful card.


Minecraft adds "path tracing"

It is noted that the path tracing technology for Minecraft is available only in the shader pack. It can be obtained by subscribing to the author's Patreon for $10 or more.

Recall that we have published an article about testing ray tracing technology and using intelligent anti-aliasing in Shadow of the Tomb Raider. Testing was carried out on four video cards:

  • NVIDIA GeForce RTX 2080 Ti Founders Edition (1350/14000 MHz, 11 GB);
  • NVIDIA GeForce GTX 2080 Founders Edition (1515/14000 MHz, 8 GB);
  • NVIDIA GeForce RTX 2070 Founders Edition (1410/14000 MHz, 8 GB);
  • NVIDIA GeForce RTX 2060 Founders Edition (1365/14000 MHz, 6 GB).

At the same time, there was no noticeable difference in quality. Of course, ray tracing and DLSS improved the picture, but not as bright as in Metro Exodus. Although at the same time, the developers of the action game about Lara Croft clearly did everything possible to β€œlick” the picture.




Source: 3dnews.ru

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