In an interview with EDGE magazine, level designer Dario Casali and designer Greg Coomer from Valve explained why the studio decided to release the Half-Life 2: Episode Two prequel as a VR exclusive, and not a full-fledged third part. According to the developers, they took on the creation of Alyx, since the continuation of the franchise cannot be aimed at a small audience of owners of virtual reality headsets.
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Level designer Greg Coomer added: βIt was kind of difficult to release a project that, in terms of hardware, is not available to a lot of people who want to try it out. We argued about the decision and continue to do so in our work. We don't have a goal of only releasing Half-Life games to a relatively small audience."
The above hints that a full-fledged third part of the franchise will not be a VR-exclusive. After the success of Alyx, Valve will certainly take on the creation of Half-Life 3, but official statements on this have not yet been received.
Source: 3dnews.ru