During the latest Xbox Series X showcase broadcast, the Dusk Falls project was unveiled. This is an interactive graphic novel from Interior/Night, a new studio that includes industry veterans and newcomers alike.
Led by Caroline Marchal, former lead designer for Quantic Dream, who has had a hand in projects such as Heavy Rain and
The game begins as an intimate story about two families caught in a hostage situation in the Arizona desert in 1999. This story begins with one dramatic night, gradually expanding into the past and future, and turning into a vast epic about how people grow and change. There will be several points of view concerning the thirty-year period.
Will the hero be able to free himself from the influence of a harmful but loving family? Can a Sim start over by moving or changing jobs? Can he overcome his past? Of course, as it should be in this genre, the decisions made by the player will have a strong impact on the story.
Caroline Marshall explained that she strives to tell stories based on real events that will be interesting to everyone. It is promised that even those who have never experienced video games will discover how exciting and rewarding such an interactive journey with a wide range of characters can be.
Dusk Falls is currently being created for Xbox and PC - the exact list of platforms and the release time are not reported.
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Source: 3dnews.ru