Video diaries about the creation of Control: dynamic gameplay and active environments

Studio Remedy presented the next issue of diaries of developers about the creation of a plot action movie Control. In it, Senior Game Designer Thomas Hudson, Game Designers Sergey Mohov and Mikael Kasurinen, and Lead Designer Paul Ehreth talked about their project's dynamic gameplay and active environments.

The developers sought to create a mystical atmosphere, trying not to explain the laws of this world to the player, but to invite him to explore, search for answers and secrets. To help navigate this mysterious and open environment, they provided a map, some signs, and tried to make different parts of the world different from each other in style and other features.

Video diaries about the creation of Control: dynamic gameplay and active environments

Destruction will play an important role in Control: the mechanics are largely built around the destructibility of the environment. However, the creators carefully placed the important items for passing on the tables and surfaces, which will be built into the environment tightly so that the player does not break them by accidental use of superpowers.


Video diaries about the creation of Control: dynamic gameplay and active environments

One of the important features of Control will be the emphasis on the choice of the player: it depends on him what abilities and features of the environment he will use at one time or another to fight enemies, how he will react to this or that situation. The developers have tried to rework the AI ​​and level design tools to fit their ideas. In particular, the intelligent director in Control will take care of the optimal gaming experience depending on the location, completed missions, and so on.

Video diaries about the creation of Control: dynamic gameplay and active environments

Exploration is a big honor for Control, and the developers have created a range of scenarios to motivate and reward players for exploration, from weapon upgrades to side missions to huge optional bosses to weird situations. Control will release on August 27, 2019 for PC, PS4, and Xbox One. Price in the Epic Games Store has recently been lowered to 1299 rubles.

Video diaries about the creation of Control: dynamic gameplay and active environments


Add a comment