NVIDIA Senior Art Director Gavriil Klimov
Marbles RTX was first shown by NVIDIA CEO Jensen Huang during GTC 2020. It was intended to illustrate the capabilities of RTX at
Marbles was created by a team of artists and engineers with the help of Omniverse, includes quality assets and a fully physically simulated game level. The company has tried not to sacrifice quality and credibility for real-time performance.
Marbles is a mini-game that runs on a single NVIDIA Quadro RTX 8000 GPU, which is responsible for complex real-time physics and ray tracing. In one of the scenes, by the way, you can see the bust of Mr. Huang himself.
However, in the above video, there are still some problems with full-screen anti-aliasing and other minor artifacts. But the screenshots (obviously calculated without compromise, albeit in real time) give the impression of a full-fledged 3D rendering of cinematic quality.
The fact that scenes of this quality can already be obtained on modern video cards allows us to hope that in some games of the next generation we will actually see such a realistic picture.
While NVIDIA is describing the demo as a mini-game, it's not yet clear when the company plans to release Marbles to the public (if at all). That would be a good advertisement for RTX ray tracing technologies. Most likely, the demonstration will become available to everyone along with the announcement of Ampere gaming accelerators, which is expected closer to September.
Source: 3dnews.ru