“You can die very quickly”: Sucker Punch talked about the principles of Ghost of Tsushima game design

Ghost of Tsushima director Nate Fox and art director Jason Connell in recent episode official PlayStation podcast shared new details about the samurai action game.

“You can die very quickly”: Sucker Punch talked about the principles of Ghost of Tsushima game design

The idea to use nature (wind, animals) as a guide for the gamer came to the developers from films about samurai. The authors want to encourage users to "look at the game world, not the interface."

“The goal of all these mechanics is to get you excited about the beauties of Tsushima rather than treating [Ghost of Tsushima] like a video game. We want to put you there, in feudal Japan. That’s why the interface is so minimalistic,” Fox explained.

“You can die very quickly”: Sucker Punch talked about the principles of Ghost of Tsushima game design

According to the developers, the “down-to-earth” combat system, which Sucker Punch Productions describes in just three words: dirt, blood and steel, also adds credibility to what is happening.

“If you've ever seen samurai movies, you'll understand. There people kill each other with one swing of the sword. Because of this, the [Ghost of Tsushima] combat system is very different from what other games have, because you can die very quickly - and your enemies too, ”connell said.

“You can die very quickly”: Sucker Punch talked about the principles of Ghost of Tsushima game design

Ghost of Tsushima will release on July 17 exclusively for PlayStation 4. Last week, Sony Interactive Entertainment and Sucker Punch Productions released 18 minute demo

Ghost of Tsushima will fully translated into Russian (even the name is “Ghost of Tsushima”), however, on the box of the disc edition of the corresponding badge will not beso as not to spoil the composition of the cover.



Source: 3dnews.ru

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