Reverse engineering code for GTA III and GTA VC

Доступны первые выпуски проектов re3 и reVC, в рамках которых проведена работа по обратному инжинирингу исходных текстов игр GTA III и GTA Vice City, выпущенных около 20 лет назад. Опубликованные выпуски признаны готовыми для сборки полностью работающей игры. Сборки протестированы в Linux, Windows и FreeBSD на системах x86, amd64, arm и arm64. Дополнительно развиваются порты для приставок Nintendo Switch, Playstation Vita, Nintendo Wii U, PS2 и Xbox. Для запуска требуются файлы с игровыми ресурсами, которые можно извлечь из своей копии GTA III.

The code restoration project was launched in 2018 with the goal of fixing some bugs, expanding opportunities for mod developers, and conducting experiments to study and replace physics simulation algorithms. For rendering, in addition to the original RenderWare graphics engine (D3D8), it is possible to use the librw engine, which supports output via D3D9, OpenGL 2.1+ and OpenGL ES 2.0+. MSS or OpenAL can be used for audio output. The code comes without a license, with a notice limiting use to educational purposes, documentation, and modding.

In addition to bug fixes and adaptation for working on new platforms, the proposed edition adds additional debugging tools, a rotating camera is implemented, XInput support is added, support for peripheral devices is expanded, support for scaled output on widescreen screens is provided, a map and additional options are added to the menu.

Reverse engineering code for GTA III and GTA VC


Source: opennet.ru
Buy reliable hosting for sites with DDoS protection, VPS VDS servers 🔥 Buy reliable website hosting with DDoS protection, VPS VDS servers | ProHoster