Release of DXVK 1.6.1, Direct3D 9/10/11 implementations on top of the Vulkan API

Formed interlayer release DXVK 1.6.1, which provides a DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11 implementation that works through call translation to the Vulkan API. To use DXVK required support for drivers Vulkan API 1.1, such as AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 and AMDVLK.
DXVK can be used to run 3D applications and games on Linux using Wine, serving as a higher performance alternative to Wine's built-in Direct3D 11 implementation running on top of OpenGL.

Major changes:

  • Added the ability to escape settings values ​​using quotes, for example d3d9.customDeviceDesc = β€œATi Rage 128”;
  • Added dxgi.tearFree option to explicitly enable anti-flicker protection when Vsync is disabled;
  • Implemented DXGI functionality required for some SpecialK mods;
  • A number of errors leading to rendering problems or crashes when using Direct3D 9 have been fixed;
  • Fixed errors in checking Vulkan support on systems with NVIDIA video cards;
  • Fixed a bug in the configuration script that did not work with Wine 5.6;
  • Resolved rendering and crashing issues in Blue Reflection, Battlefield 2, Crysis, Half-Life Alyx, LA Noire, Prince of Persia, Yooka-Laylee and Impossible Lair;
  • Improved performance of Heavy Rain on NVIDIA GPUs.

Source: opennet.ru

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