Release of DXVK 1.7.2, Direct3D 9/10/11 implementations on top of the Vulkan API

Formed interlayer release DXVK 1.7.2, which provides a DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11 implementation that works through call translation to the Vulkan API. To use DXVK required support for drivers Vulkan API 1.1, such as Mesa RADV 19.2, NVIDIA 415.22, Intel ANV 19.0 and AMDVLK.
DXVK can be used to run 3D applications and games on Linux using Wine, serving as a higher performance alternative to Wine's built-in Direct3D 9/10/11 implementations running on top of OpenGL.

Major changes:

  • Fixed a major regression in the implementation of D3D9 that was causing many games to crash.
  • Fixed crashes when using D3D9 with AMDVLK Vulkan driver.
  • Added a workaround for stack overflow issues in some 32-bit games using D3D9.
  • Added a workaround for rendering issues with Unity Engine-based games running on systems with AMD drivers.
  • Improved Unicode support when running on Windows.
  • Added setting DXVK_LOG_PATH=none to disable log file creation (logs will continue to be output to stderr).
  • Fixed problems in games

    Baldur Gate 3, Final Fantasy XIV, Just Cause 3, Marvel Avengers,
    Need for Speed ​​Heat, PGA TOUR 2K21 and Trails in the Sky SC.

Source: opennet.ru

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