Release of the Lutris 0.5.9 platform for easier access to games from Linux

After almost a year of development, the Lutris 0.5.9 gaming platform has been released, providing tools to simplify the installation, configuration and management of games on Linux. The project code is written in Python and distributed under the GPLv3 license.

The project maintains a directory for quick search and installation of gaming applications, which allows you to launch games on Linux with one click through a single interface without worrying about installing dependencies and settings. Runtime components for launching games are supplied by the project and are not tied to the distribution used. Runtime is a distribution-independent set of libraries that includes components from SteamOS and Ubuntu, as well as various additional libraries.

You can install games distributed through GOG, Steam, Epic Games Store, Battle.net, Origin and Uplay. At the same time, Lutris itself acts only as an intermediary and does not sell games, therefore, for commercial games, the user must independently purchase the game in the corresponding service (free games can be launched with one click from the Lutris graphical interface).

Each game in Lutris is associated with a load script and a handler that describes the environment in which to launch the game. Including ready-made profiles with optimal settings for running games under Wine. In addition to Wine, games can be run using game console emulators such as RetroArch, Dosbox, FS-UAE, ScummVM, MESS/MAME and Dolphin.

Release of the Lutris 0.5.9 platform for easier access to games from Linux

Key innovations of Lutris 0.5.9:

  • For games running using Wine and DXVK or VKD3D, the ability to enable AMD FSR (FidelityFX Super Resolution) technology is provided to reduce image quality loss when scaling on high-resolution screens. Using FSR requires installing lutris-wine with FShack patches. You can set the game resolution to something other than the screen resolution in the game settings (for example, you can set 1080p on a 1440p screen).
  • Preliminary support for DLSS technology has been implemented, which allows using the Tensor cores of NVIDIA video cards for realistic image scaling using machine learning methods to increase resolution without losing quality. DLSS operation is not yet guaranteed due to the lack of the required RTX card for testing.
  • Added support for installing games from the Epic Games Store through Epic's client integration.
  • Added support for the Dolphin game console emulator as a source for installing games.
  • Added the ability to use a Windows build of Steam running through Wine instead of the native Linux version of Steam as a source for installing games. This feature may be useful for running CEG DRM protected games such as Duke Nukem Forever, The Darkness 2 and Aliens Colonial Marine.
  • Improved support for detecting and auto-installing GOG games using Dosbox or ScummVM.
  • Improved integration with the Steam service: Lutris now detects games installed via Steam and allows you to launch Lutris games from Steam. Resolved locale issues when launching Lutris from Steam.
  • Added support for gamescope, a composite and window manager that uses the Wayland protocol and is used in the Steam Deck game console. Future releases are expected to continue work on Steam Deck support and create a dedicated user interface for use on this game console.
  • The ability to separately enable Direct3D VKD3D and DXVK implementations has been provided.
  • Support for the Esync mechanism (Eventfd Synchronization) is enabled by default to increase the performance of multi-threaded games.
  • To extract from archives, the 7zip utility is used by default.
  • Due to problems in some games, the AMD Switchable Graphics Layer mechanism is disabled, which allows you to switch between AMDVLK and RADV Vulkan drivers.
  • Removed support for Gallium 9, X360CE and old WineD3D options.

Source: opennet.ru

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