Release of the free 3D modeling system Blender 2.80

After nearly two years of development published release of a free 3D modeling package Blender 2.80, which became one of the most significant releases in the history of the project.

All innovations:

  • Cardinally redesigned user interface, which has become more familiar to users with experience in other graphics packages. A new dark theme and familiar panels with a modern set of icons instead of text descriptions are proposed.

    Release of the free 3D modeling system Blender 2.80Release of the free 3D modeling system Blender 2.80

    Changes also affected the methods of working with the mouse / tablet and hotkeys. For example, selection is now by default done by left clicking or dragging while holding down the left mouse button, and right clicking opens the context menu. Added quick access menu to the most frequently used functions. Updated layout in the properties editor and settings sections. The concepts of templates and workspaces (tabs) are proposed, allowing you to quickly start working on the necessary task or switch between several tasks (for example, sculpting, texture painting or motion tracking) and giving you the opportunity to adapt the interface to your preferences;

    Release of the free 3D modeling system Blender 2.80

  • Implemented a completely rewritten Viewport mode that allows you to display the 3D scene in a form optimized for various tasks and integrated with the workflow. Also proposed new engine fast rendering of the workbench (Workbench), optimized for modern graphics cards and allows you to work with active preview when manipulating the scene layout, modeling and sculpting.

    Release of the free 3D modeling system Blender 2.80

    Workbench engine supports overlays, which allow you to change the visibility of elements and control their overlay. Overlays are also now supported when previewing renders with Eevee and Cycles renders, allowing you to edit the scene with full shading.
    Reworked the smoke and fire simulation preview, which is closer to the rendering results using a physically based renderer.

  • Based on the Eevee engine, a new rendering mode, LookDev, has been prepared, which allows you to test extended brightness ranges (HDRI) without changing the settings of light sources. The LookDev mode can also be used to preview the Cycles rendering engine in action.

    Release of the free 3D modeling system Blender 2.80

  • In 3D Viewport and Unfold Editor (UV) added new interactive tools and gizmos, as well as a new contextual toolbar, which includes tools that were previously called only through keyboard shortcuts. Gizmos have been added to various elements including lights, camera, and compositing background to adjust shape and attributes;

    Release of the free 3D modeling system Blender 2.80

  • Added new render Eevee, which supports physically based real-time rendering and uses only the GPU (OpenGL) for rendering. Eevee can be used both for final rendering and in the Viewport for real-time resource creation. Eevee supports materials created using the same shader nodes as the Cycles engine, which allows you to render existing scenes in Eevee without separate settings, including in real time. For creators of resources for computer games, we offer the Principled BSDF shader, which is compatible with the shader models of many game engines;

  • The Grease Pencil 2D drawing and animation system has been added, which allows you to create sketches in 3D and then use them in a 3D environment as three-dimensional objects (a XNUMXD model is formed based on several flat sketches in different angles). Grease Pencil objects are an integral part of Blender and integrate with existing object selection, editing, manipulation and linking tools. Sketches can be layered and rendered using materials and textures, as well as edited and sculpted in a similar fashion to meshes. Typical mesh modifiers can be used for warping and coloring. When rendering, it is possible to apply effects such as blurring, shadowing, or edge lighting.

  • In the Cycles rendering system provided support for features such as creating underlays for compositing using technology Cryptomatte, hair and volume shading based on BSDF and applying random subsurface scattering (FAQ). Implemented a combined rendering mode that uses the GPU and CPU at the same time. Significantly accelerated rendering using OpenCL. Added support for CUDA for scenes that do not fit in GPU memory;

    Release of the free 3D modeling system Blender 2.80

  • In the edit mode, it became possible to simultaneously edit multiple meshes, including texture mapping (UV mapping), as well as editing and positioning the wireframe of several objects. To control the detailing of the model while performing smoothing, the technology is used opensubdiv;
  • Reference background images for rendering are now placed as objects and can be composited and transformed with the scene;
  • Layers and groups have been replaced with collections, allowing you to organize the placement of objects on the stage and manipulate groups of objects and their binding using a simple drag & drop interface. Quick operations for moving objects between collections and tools for more precise control of their visibility with support for temporary and permanent hiding, including by object type, have been added to the 3D Viewport;
  • Improved tools for animation and rigging. For rigging, new limiters, modifiers and forms of bending of frame elements are proposed. The animation editor now has keyframe visualization and editing tools;
  • The implementation of the dependency graph, key modifiers, and animation evaluation system have been completely redesigned. On modern multi-core CPUs, scenes with a large number of objects and complex rigs are now processed an order of magnitude faster;
  • Implemented a more realistic physics of tissue behavior and a model of their deformation;
  • The Python API has been modernized with changes that break compatibility and, in certain situations, require scripts and add-ons to be reworked. However, most of the add-ons available for the 2.79 release have already been adapted to work with the 2.80 release;
  • Removed the real-time rendering engine Blender Internal, which was replaced by the EEVEE engine;
  • Removed the game engine (Blender Game Engine), instead of which it is recommended to use existing open alternatives, such as the engine Godot. Previously built-in game engine code is now being developed as a separate project UPBGE;
  • Built-in support for importing and exporting files in the glTF 2.0 format, which is often used to load 3D assets in games and the Web.
  • Support for metadata and the WebM format has been added to the video import and export tools.

Source: opennet.ru

Add a comment